AI Insights · Timothy · October 2024
Top Slime Games on iOS in Africa Q3 2024
Explore the performance of the top 5 slime games on iOS across Africa in Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the performance of slime games on iOS platforms in Africa showcased interesting trends. This analysis, powered by Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for the top 5 slime game applications.
World of Slime Simulator Games by Solid Apps INC observed a steady revenue trend, peaking at around $466 in late August, despite a decline to $367 by the end of September. Its weekly downloads showed an initial increase, reaching 393 in late July, before declining to 94 by the quarter's end. The active user base followed a similar trend, peaking at 699 in late July and declining to 371 by the end of September.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a varied revenue pattern, peaking at $76 in early August, then stabilizing around $62-$57 towards the end of the quarter. Downloads rose significantly from a low of 1 in late July to 76 in late September. Active users increased steadily throughout the quarter, reaching a high of 132 in late September.
Fluid Simulation by Pavel Dobryakov displayed fluctuating revenue with peaks of $70 in early September, though it saw zero revenue in several weeks. Downloads showed a moderate increase, peaking at 65 in mid-August. The active user numbers showed a gradual decline from 476 in early July to 325 by the end of September.
Bruno - My Super Slime Pet from Dramaton LTD saw a notable increase in downloads, peaking at 839 in mid-August, before declining to 208 by the end of September. Active users followed a similar pattern, peaking at 1265 in late August and declining to 666 by the quarter's end. Revenue showed sporadic peaks, with a high of $44 in early September.
Super Slime Simulator, also by Dramaton LTD, maintained a relatively stable download rate, peaking at 309 in early August. Active users saw an upward trend, reaching 589 by late September. Revenue was inconsistent, with occasional peaks like $77 in mid-August, followed by weeks of zero revenue.
For more detailed insights, visit Sensor Tower, where comprehensive app performance data is available.